Tasty Bunny




Play as Bunny and enter this fantasy world to take part in the cutest, yet most terrifying chase of all time. Fox is running after you. You must keep him away by avoiding as many obstacles as you can before reaching the rabbit hole!

Have you ever wondered how scary it must be for a bunny to escape from a predator? Think about it a second. Then, just imagine this crazy scenario in a fantasy world made out of hexagonal pixels and glowy things. Still scary, right?

• Run through the whole world and don’t let Fox catch you!
• Memorize your best paths to master a level
• Enjoy taking part in very scary and stressful moments when Fox is getting close
• Practice and patience will make you the fastest Bunny!


  • Construct level prototypes and final-in game levels through Photoshop and other building tools.
  • Creating the visual aspects of the game at the concept stage using 2D modelling and animation software
  • Suggest creative ideas for game environments.
  • Resolve and iterate on game environments to guarantee great play experience.
  • Adjust game environments to confirm product’s critical and commercial success.
  • Visually narrate story through creative and evocative level design and world art.
  • Mentor and lead lower classification Designers to guide design and document project and adhere to drawing and performance standards.
  • Quality tools such as design requirement documents and design guidelines to develop designs.
  • Create game experiences and map flow with visuals, story, performance and scale through iteration and rapid prototyping.
  • Developing designs and/or initial concept designs for games including game play
  • Generating game scripts and storyboards
  • Programming the game using programming languages such as C++
  • Quality testing games in a systematic and thorough way to find problems or bugs and recording precisely where the problem was discovered
  • Solving complex technical problems that occur within the game’s production
  • Disseminating knowledge to colleagues, clients, publishers and gamers
Project Details