Introducing: Kitten Dump! Save the kittens from a cruel fate! You must catch every single kitten thrown your way. Make combos, break your high score and unlock character skins!
Kitten Dump is a challenging and very silly reflex game. It’s about cute puppies, which, on the path of evil, are going to catapult innocent kittens into a deep ravine. We’re playing as a little girl called “Hoodgirl”, who, in sight of this madness, goes into a frenzy state of mind, gathering her inner superpower of empathy to gloriously catch every single kitten in her bag.
Use Hoodgirl’s ribbon to catch the kittens, and avoid incoming objects at all cost! Don’t hesitate to save the fat chicken too. He will be grateful and will help you save the kittens that you missed!
Beware of the evil puppies. They WILL appear and mess with your heroic act.
Now, how many kittens can you save? Try to beat the highest score among the community!
Construct level prototypes and final-in game levels through Photoshop and other building tools.
Creating the visual aspects of the game at the concept stage using 2D modelling and animation software
Suggest creative ideas for game environments.
Resolve and iterate on game environments to guarantee great play experience.
Adjust game environments to confirm product’s critical and commercial success.
Visually narrate story through creative and evocative level design and world art.
Mentor and lead lower classification Designers to guide design and document project and adhere to drawing and performance standards.
Quality tools such as design requirement documents and design guidelines to develop designs.
Create game experiences and map flow with visuals, story, performance and scale through iteration and rapid prototyping.
Developing designs and/or initial concept designs for games including game play
Generating game scripts and storyboards
Programming the game using programming languages such as C++
Quality testing games in a systematic and thorough way to find problems or bugs and recording precisely where the problem was discovered
Solving complex technical problems that occur within the game’s production
Disseminating knowledge to colleagues, clients, publishers and gamers